Override a Roblox FastFlag value (sUNC setfflag)
set-fast-flagOverrides a Roblox engine FastFlag for the running client via setfflag(name, value). Changes engine behavior at runtime; may destabilize the client if an invalid value is set.
Instructions
WRITES CLIENT STATE — overrides a Roblox engine FastFlag for the running client via setfflag(name, value). The value is supplied as a string and coerced by the executor to the flag's native type (bool/int/string). This changes engine behavior at runtime and can destabilize the client if a flag is set to an invalid value. Requires setfflag. The call is type-guarded and pcall-wrapped: if setfflag is missing you get { error = 'setfflag is not available in this executor.' }. Returns { name, value, ok } or { error }. Signature: { name: string, value: string, threadContext: number?, timeoutMs: number? }. Phase: act; cost=medium; idempotency=idempotent-write. Requires: active-client, explicit-mutation-approval. Produces: operation-receipt. Verify with: assert-state. Safety: MUTATING; writes live game/client state. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | The FastFlag name to override, e.g. 'DFIntTaskSchedulerTargetFps'. | |
| value | Yes | The new value as a string (e.g. '120', 'true', or a text value). | |
| timeoutMs | No | Optional per-call deadline in milliseconds; omit it to use the tool or server default. | |
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |