Monitor actor-ready and actor-state-created events
actor-event-monitorMonitors Roblox actor additions and state-creation events with a bounded 200-event buffer, letting you poll changes without repeated game-tree scans. Start/stop require confirm.
Instructions
WRITES LIVE GAME STATE when starting/stopping. Connect to on_actor_added and/or on_actor_state_created, retain a bounded 200-event buffer, and poll it without repeated game-tree scans. Start/stop require confirm=true. Signature: { action: "start" | "poll" | "stop", key: any?, limit: any?, clear: any?, confirm: any?, threadContext: number?, events: any? }. Phase: act; cost=medium; idempotency=contextual-write. Requires: active-client, explicit-mutation-approval. Capabilities: getactors. Produces: bounded-event-snapshot. Verify with: assert-state. Safety: MUTATING; changes persistent executor-side observer or hook state. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Optional validated input for key. | default |
| clear | No | Optional validated input for clear. | |
| limit | No | Optional hard result/work budget used to keep output and runtime bounded. | |
| action | Yes | operation selector; use one of the schema's allowed values. | |
| events | No | Optional validated input for events. | both |
| confirm | No | Explicit safety acknowledgement; must be true before this state-changing operation runs. | |
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |