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okenjioxx

Roblox Executor MCP Server

by okenjioxx

Get current Roblox place and universe metadata

get-game-info
Read-onlyIdempotent

Retrieve the active client's game metadata—PlaceId, JobId, PlaceVersion, name, and player count—to confirm which game and server you're attached to before running place-specific code.

Instructions

Read identifying metadata for the game the active client is in: PlaceId, GameId (universe), JobId (server instance), PlaceVersion, the place/universe name where readable, and the current player count. Every read is pcall-guarded, so a restricted field is reported as null rather than failing the call. Use this to confirm which game/server you are attached to before running place-specific code. Signature: {}. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: structured-observation, diagnostic-report. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0-spies.2

TDQS

A3.9/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnlyHint, idempotentHint and destructiveHint=false, so the safety profile is covered. The description still adds genuinely new behavior: every read is pcall-guarded and restricted fields come back as null rather than failing the call, plus the active-client prerequisite and a medium cost signal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The field list and pcall/null behavior are front-loaded and earn their place, but the trailing meta-template is padded: "Safety: read-only" and "idempotency=read-only" merely restate the annotations, and "Phase: observe; cost=medium; Produces: ..." is boilerplate that dilutes an otherwise tight description.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description carries the return-value burden and does so by naming the fields an agent will receive, along with the null-on-restricted-field fallback and the failure pointer to tool-schema. For a zero-parameter read tool this is close to complete, with only the absence of any sibling routing as a gap.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool takes zero parameters and the schema is an empty object at 100% coverage, so there is nothing for the description to disambiguate; baseline 4 applies. The description correctly describes the empty signature rather than inventing parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The first sentence gives a specific verb (Read) and resource (identifying metadata for the game the active client is in) and enumerates exactly what is returned: PlaceId, GameId, JobId, PlaceVersion, names, player count. It does not, however, name or contrast any sibling such as get-place-details or get-game-state, so an agent must infer the boundary itself.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

"Use this to confirm which game/server you are attached to before running place-specific code" states a concrete usage context, and the Requires: active-client line adds a precondition. There is no explicit when-not or named alternative, which keeps it below a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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