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okenjioxx

Roblox Executor MCP Server

by okenjioxx

Find hidden GUI containers

find-hidden-guis
Read-onlyIdempotent

Scan nil-parented instances and CoreGui to surface hidden GUI overlays, menus, and ESP elements, reporting each container's name, class, path, and hiding location.

Instructions

Surface GUI overlays/menus that are hidden away from the normal PlayerGui hierarchy — the classic home of cheat menus, ESP overlays, and anti-detection UIs. Scans every nil-parented instance (getnilinstances) and the children of CoreGui, keeping anything that is a GUI container (LayerCollector / ScreenGui / BillboardGui / SurfaceGui / any GuiBase2d). Each hit reports its name, class, full path, and where it is hidden (location: nil-parented, CoreGui, detached, inside an Actor, etc.). Results are deduped. Requires getnilinstances for the nil sweep; the CoreGui sweep still runs even if getnilinstances is missing. Signature: { threadContext: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: bounded-candidates. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
threadContextNoOptional Roblox thread identity for this call; omit it to use the server default.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0-spies.2

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly/idempotent/non-destructive, but the description adds substantial extra context: graceful degradation when getnilinstances is missing (CoreGui sweep still runs), dedup of results, the location taxonomy of each hit, and the exact instance classes matched. This is well beyond what the annotations convey.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with purpose and scope, then structured metadata (signature, phase, requires, safety, failure). Some trailing tokens (idempotency=read-only, Safety: read-only) restate the annotations and could be trimmed, but overall it is dense and mostly earns its length.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, yet the description specifies the return fields (name, class, full path, hidden location) and dedup behavior, plus the failure path (inspect tool-schema). Nothing an agent needs to invoke or interpret this correctly is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Only one optional parameter (threadContext) exists and schema coverage is 100%, so the schema fully documents it. The description adds no meaning to threadContext beyond the signature hint, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb+resource (surface hidden GUI overlays/menus) with precise scope: nil-parented instances and CoreGui children, filtered to GUI containers. An agent can distinguish it from siblings like list-gui-elements or find-hidden-instances purely from the description.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Clearly frames when to use it (anti-cheat/ESP/overlay detection, scanning outside the normal PlayerGui hierarchy), and the getnilinstances dependency is explained. However, it never names an alternative sibling (e.g. get-hidden-ui, list-gui-elements, find-detached-instances) or states when NOT to use it, so routing is inferred rather than explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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