Set a remote's ignore state
ignore-remoteReversibly suppress remote captures by remoteId or Luau path, with ignored=false to undo; calls still run. Suppress MCP capture or Cobalt engine history for chosen direction.
Instructions
WRITES LIVE GAME STATE. Reversibly ignores captures for an observed remoteId or Luau remotePath in the selected engine/direction. ignored=false undoes it. Calls continue executing. Ketamine suppresses MCP captures; Cobalt suppresses its engine/MCP history. Signature: { engine: "cobalt" | "ketamine"?, remotePath: string?, remoteId: string?, direction: any?, ignored: any?, threadContext: number? }. Phase: act; cost=medium; idempotency=idempotent-write. Requires: active-client, resolved-target, explicit-mutation-approval. Produces: structured-result. Verify with: assert-state. Safety: MUTATING; writes live game/client state. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| engine | No | Remote-spy backend. Only one engine runs per client; starting another stops the current engine. Defaults to cobalt. | cobalt |
| ignored | No | Optional validated input for ignored. | |
| remoteId | No | Optional text value for remote id. | |
| direction | No | Capture/control direction; incoming includes client callbacks. | Outgoing |
| remotePath | No | Optional dotted Roblox instance/value path resolved in the active client. | |
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |