List the engine's replicatable-signal whitelist
get-signal-whitelistList all Roblox engine signals the executor may replicate server-side, showing which signals can be driven without probing each one individually.
Instructions
Enumerate the full set of signals the Roblox engine allows to be replicated to the server, using the executor's getsignalwhitelist. This is the global allow-list that can-signal-replicate / replicate-signal check against, so it answers "which signals can I drive server-side?" up front, without probing them one at a time. The whitelist is typically large (180+ entries), so each entry is mapped through a safe serializer and the output is capped at limit. Requires the getsignalwhitelist executor function; degrades with a clear { error } if unavailable. Returns { Count, Truncated, Signals }. Signature: { limit: any?, threadContext: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Capabilities: getconnections. Produces: bounded-candidates, structured-observation. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Maximum number of whitelist entries to return (default 300). The list can be large, so this caps the response; Count always reflects the true total and Truncated indicates whether entries were dropped. | |
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |