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okenjioxx

Roblox Executor MCP Server

by okenjioxx

Rich snapshot of the local player, character, and humanoid (read-only)

get-local-player-info
Read-onlyIdempotent

Capture a read-only snapshot of the local player, character model, and Humanoid to debug health, movement, spawn position, rig type, or identity before targeting other tools.

Instructions

Capture a single, comprehensive read-only snapshot of THIS client's own player (Players.LocalPlayer), the character model it currently controls, and that character's Humanoid. Use this as the first call when debugging anything about 'me' — health/death state, movement (WalkSpeed/JumpPower), spawn position, rig type, or simply to confirm the LocalPlayer's Name/UserId/Team before targeting other tools. It is a pure read: it mutates nothing and fires no remotes. Every field is independently pcall-guarded and reported as nil when absent (e.g. while dead/respawning the character or humanoid may be missing), so a partial state never errors the whole call. Returns { ok, player, character } where: player = { Name, UserId, DisplayName, AccountAge, Team } (Team is the Team's Name or nil). character = { Name, Health, MaxHealth, WalkSpeed, JumpPower, JumpHeight, MoveMagnitude (magnitude of Humanoid.MoveDirection), RigType (tostring of Humanoid.RigType), Position ({x,y,z} of the HumanoidRootPart) } — any of which may be nil. Requires only the base Roblox API; no special executor capabilities. Returns { error } only if the Players service itself cannot be read. Signature: { threadContext: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: structured-observation. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
threadContextNoOptional Roblox thread identity for this call; omit it to use the server default.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv2.0.0-spies.2

TDQS

A4.4/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Goes well beyond the readOnly/idempotent/destructive annotations: it discloses that it 'mutates nothing and fires no remotes,' that every field is independently pcall-guarded and reported nil when absent (dead/respawning), that it requires only the base Roblox API with no executor capabilities, and that it returns { error } only if the Players service is unreadable.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The purpose, usage rule, and return shape are front-loaded and earn their place, but the trailing boilerplate ('Phase: observe; cost=medium; idempotency=read-only; Requires: active-client; Produces...; On failure: inspect tool-schema...') restates annotations and adds bulk without new information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description fully documents the return contract ({ ok, player, character } with per-field breakdown including nil-ability), plus error and environment requirements. Nothing an agent needs to call and interpret this tool is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

There is a single optional threadContext parameter with 100% schema description coverage, so the schema already carries its meaning. The description only restates the signature ({ threadContext: number? }) without adding semantics, which matches the baseline-3 case for full schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource: 'Capture a single, comprehensive read-only snapshot of THIS client's own player (Players.LocalPlayer), the character model it currently controls, and that character's Humanoid.' The scope ('THIS client's own player') clearly distinguishes it from siblings like get-players and discover-character.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Gives a strong when-to-use rule ('Use this as the first call when debugging anything about me — health/death state, movement, spawn position, rig type...') and a routing hint ('before targeting other tools'). It does not name a specific alternative tool or a when-not condition, so it stops short of the explicit alternatives required for a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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