List currently-running scripts
find-running-scriptsLists every currently executing script, including nil-parented, Actor, CoreGui, or detached code hidden from Explorer. Use it to surface active anti-detection logic.
Instructions
List every script that is currently executing (getrunningscripts), including ones that are not visible in the normal hierarchy — nil-parented, detached from the DataModel, running inside an Actor, or living in CoreGui. For each running script this returns its name, class, full path, where it actually lives (location), and whether it is still reachable from the game tree (inTree). This surfaces active anti-detection / obfuscated logic that is running but hidden from the Explorer. Requires getrunningscripts; degrades with a clear error otherwise. Output is capped at 300 scripts with a truncated flag. Signature: { threadContext: number? }. Phase: orchestrate; cost=medium; idempotency=read-only. Requires: active-client. Produces: bounded-candidates, operation-receipt. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |