Bridge & multi-session status
bridge-statusReport the bridge/session state from this MCP session without touching any game. Shows the active client, connected executors, and queue load to debug multi-session routing.
Instructions
Report the bridge/session state as seen from this MCP session, WITHOUT touching any game. Shows: this session's { id, label, selection }; which client this session currently resolves to after applying its selection (the active client, or why none resolves); and the full roster of connected Roblox executor clients (clientId, username, userId, placeId, executor). Use this to debug multi-session routing — e.g. to confirm that your session and another session are pointed at different games, or to see whether any client is connected at all. Includes live per-client queue/concurrency pressure and rejected-overload counts when the transport exposes them. Returns { session, active, bridgeLoad, clients } and never runs Luau. Signature: {}. Phase: observe; cost=low; idempotency=read-only. Requires: none. Produces: diagnostic-report. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||