rig_turn
Rig a 2.5D head turn from layered art with one control bone, keeping the face outline pinned while feature depths shift, and add a test animation.
Instructions
2.5D head turn driven by ONE control bone (turn_ctrl).
face_slot becomes a mesh whose middle travels with the control while its
outline stays pinned (a surface turning, not a sticker sliding).
features {slot: depth}: nose 1.25, mouth 1.0, brows 0.95, eyes 0.9,
fringe 0.8; parts behind the head negative: ears -0.35, back hair -0.5.
Adds a turn_test animation. Animate turn_ctrl's translate to turn.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pitch | No | ||
| project | Yes | ||
| features | Yes | ||
| face_slot | Yes | ||
| head_bone | Yes | ||
| swap_pairs | No | ||
| turn_range | No |