add_chain
Creates a bone chain along a polyline of world points, connecting each point to the next. Use it to rig limbs, spines, tails, or tentacles.
Instructions
Bones along a polyline of world points (n points → n-1 bones, each reaching the next point). Use for limbs, spines, tails, tentacles.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| parent | No | root | |
| points | Yes | ||
| project | Yes |