make_face_sample
Create a rigged procedural mascot face sample with PSD-compatible layers for head, eyes, brows, nose, mouth, jaw, cheeks, ears, and hair.
Instructions
Create the procedural sample face: a mascot head drawn as separate layers named exactly as import_psd names a PSD that follows the face convention (face/head, face/eye_L/{white,iris,pupil,highlight,lid_upper,lid_lower}, face/brow_L, face/nose, face/mouth/{A,E,I,O,U,M,F,L,smile,frown}, face/jaw, face/cheek_L, face/ear_L, hair/back, hair/bangs, hair/strand_L ...), all on root. Run rig_face on it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| out_dir | Yes |