rig_transform
Copies a target's transform onto selected bones using mix controls and optional local or relative offsets for constraint-driven rigging.
Instructions
Transform constraint: bones copy target's transform by the mixes.
local+relative adds the target's local offset (drivers, parallax).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bones | Yes | ||
| local | No | ||
| mix_x | No | ||
| mix_y | No | ||
| target | Yes | ||
| offsets | No | ||
| project | Yes | ||
| relative | No | ||
| mix_rotate | No | ||
| mix_scale_x | No | ||
| mix_scale_y | No | ||
| mix_shear_y | No |