ART-PIPELINE-MCP
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TDQS
Scored across 49 tools
Several tool families overlap: rig_mesh and secondary both build weighted meshes, rig_strand and secondary add physics strands, make_sample and specialized make_*_sample creators overlap, and fx_generate and fx_recipe both add FX. Detailed descriptions help, but with 49 tools an agent can easily misselect among the rigging and sample-generation clusters.
All names use snake_case and are generally readable, but the set mixes verb_noun (add_bones, rig_biped, make_sample) with bare nouns (doctor, validate, preview, gait, secondary) and prefix families (fx_, ae_, qa_). The convention is not uniform, though it remains consistent enough to follow.
49 tools far exceeds the 3-15 sweet spot; although the domain is broad, the server is heavy and many tools are variants of sample/rig generators. An agent faces a very large decision space.
Covers import, sample generation, many rig types, animation, FX, AE integration, QA, preview, export, and atlas packing—a very wide lifecycle. Minor gap: no explicit delete/remove or general editing tools for existing bones/slots/constraints/animations, though make_editable offers an external workaround.