juice_apply
Apply slot-symbol animation clips (idle, win, anticipation) to Spine symbols, animating only inserted bones so artist keys remain untouched and SFX events fire.
Instructions
Slot-symbol juice. Default clips = the symbol contract: idle, land, win, win_loop, anticipation, dim. Extras: scatter_trigger, wild_expand, flip, flip_depth, multiplier_fly, win_big, win_mega, win_epic.
Animates only two inserted bones (juice_ground at the base, juice_core at the centre) so the artist's own keys are never touched. One-shots end on the setup pose; loops are seamless; events fire for SFX (sfx_land, sfx_win…). intensity 0.5 subtle … 1.6 loud. fx=True layers matching FX. shine_slot adds a clipped shine sweep in win. options: back= (flip), rows (wild_expand), to=[x,y] (multiplier_fly), darkness (dim).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fx | No | ||
| clips | No | ||
| merge | No | ||
| options | No | ||
| project | Yes | ||
| durations | No | ||
| intensity | No | ||
| shine_slot | No |