rig_mesh
Convert a slot's artwork into a contour mesh with bone-heat weights that blend across joints and prevent leaks for Spine rigging.
Instructions
Turn a slot's region into a clean contour mesh (or re-mesh a mesh) with bone-heat weights.
Outline traced from alpha and simplified without clipping art; interior vertices denser at joints; conforming Delaunay (valid for Spine's importer). Weights diffuse from bone segments over the mesh, so they blend smoothly across joints and never leak across gaps in the art.
bones bones to weight to; omit with auto_bones=True to pick the slot bone + descendants that touch the part; [] with auto_bones=False gives an unweighted mesh. detail vertex density (0.5 light … 1 balanced … 2 dense) smooth >1 widens weight blending across joints, <1 tightens
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pad | No | ||
| slot | Yes | ||
| bones | No | ||
| detail | No | ||
| smooth | No | ||
| project | Yes | ||
| attachment | No | ||
| auto_bones | No | ||
| min_weight | No | ||
| max_vertices | No | ||
| max_influences | No |