rig_physics
Apply Spine 4.2 physics constraints to bones for runtime secondary motion, using presets like hair, cloth, or tail and per-field overrides without baking keys.
Instructions
Spine 4.2 physics constraints (runtime secondary motion, no baked keys).
presets: hair, cloth, tail, ribbon, jiggle, antenna, tassel. Down a chain
each bone is taper looser. overrides: any physics field (inertia,
strength, damping, mass, wind, gravity, limit, rotate, x, y, scaleX, shearX).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bones | Yes | ||
| taper | No | ||
| preset | No | hair | |
| project | Yes | ||
| overrides | No |