ae_fx_to_spine
Render After Effects comps into Spine frame sequences with matched timing, blending, hit sync, scaling, and loop controls for game animations.
Instructions
Render an After Effects comp and play it in Spine as a frame sequence, timing matched to the comp.
Source: aep + comp (rendered headless with aerender from the SAVED .aep, over the work area, never touching the project open in the AE window), or frames_dir + fps (frames already rendered: .tif premultiplied, or .png). mode: "alpha" (the comp's own transparency; normal blend) or "additive" (light on black: alpha from brightness; additive blend). blend overrides the slot blend. Timing: playback speed equals the comp's (delay = 1/comp fps). Place it with start= (seconds into the Spine animation) or, to land an AE moment on a Spine one, hit_ae= (seconds in the comp, e.g. the impact) + hit_at= (Spine time it should coincide with). fit_duration= stretches the sequence to span that many seconds (loops that must divide the symbol's loop). seq_mode: once | loop | pingpong; a loop runs to until= (default: the end of the animation it is merged into). max_frames/max_size shrink it (every Nth frame; longest side in px), scale = game units per comp pixel, fade = fade-out seconds. animation= merges into an existing animation, otherwise ae_ is created. Leading and trailing empty frames are trimmed. Frames land in images/ae/NN.png; an event ae fires at the start.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| aep | No | ||
| fps | No | ||
| comp | No | ||
| fade | No | ||
| mode | No | alpha | |
| name | Yes | ||
| blend | No | ||
| color | No | FFFFFFFF | |
| scale | No | ||
| start | No | ||
| until | No | ||
| behind | No | ||
| hit_ae | No | ||
| hit_at | No | ||
| parent | No | root | |
| project | Yes | ||
| front_of | No | ||
| max_size | No | ||
| seq_mode | No | once | |
| animation | No | ||
| end_frame | No | ||
| frames_dir | No | ||
| max_frames | No | ||
| keep_frames | No | ||
| start_frame | No | ||
| fit_duration | No |