qa_character
Detect joint cracks, foot slide, and mobile bone-budget violations in Spine character animations, then return per-joint and per-clip fixes.
Instructions
Character QA played in spine-core: joint cracks (where two parts' art separates at a bending joint, or a
single mesh folds), foot slide (a planted foot drifting from the clip's ground speed) and the mobile bone budget
for the rig type (biped, quadruped, flier, serpent, face; auto detects) plus mobile_character. Returns fix:
what to change, joint by joint and clip by clip.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| project | Yes | ||
| rig_type | No | auto | |
| animations | No | ||
| crack_threshold | No |