add_bones
Create bones in world coordinates to rig Spine artwork without moving the art. Set parent, position, rotation, and length per bone.
Instructions
Add bones in WORLD coordinates (y up). Each item: {"name", "parent" (default "root"), "x", "y", "rotation" (world degrees, default 0), "length" (default 0)}. Art never moves; only bones are added.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bones | Yes | ||
| project | Yes |