rig_strand
Creates a bone chain, heat-weighted mesh, and physics for hair, capes, ribbons, or tails along a part's centre line in one call.
Instructions
Hair lock / cape / ribbon / tail in one call: a bone chain along the part's own centre line, a heat-weighted mesh and physics. root_end: auto(top)|top|bottom|left|right. physics: preset name or "none".
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| slot | Yes | ||
| detail | No | ||
| parent | No | ||
| n_bones | No | ||
| physics | No | hair | |
| project | Yes | ||
| root_end | No | auto |