add_event
Fire Spine animation events at a specific time to control SFX cues, rollup start/stop, and particle triggers.
Instructions
Fire a Spine event (SFX cue, rollup start/stop, particle trigger) in an animation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| time | Yes | ||
| string | No | ||
| project | Yes | ||
| animation | Yes | ||
| int_value | No | ||
| float_value | No |