validate_project
Check all or selected GDScript files in a Godot project using --check-only; target scripts or a glob pattern to catch syntax errors before running.
Instructions
Check all or selected GDScript files using Godot --check-only. Choose scripts or pattern for targeted validation. Does not validate C# or gameplay.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pattern | No | Relative script glob; mutually exclusive with scripts | |
| scripts | No | ||
| timeoutMs | No | ||
| projectPath | Yes | Godot project directory |