enable_editor_plugin
Enable an editor plugin in project.godot while preserving other plugins and comments. Use dry-run or expected hash to preview and validate changes before saving.
Instructions
Enable an editor plugin in project.godot, preserving other plugins and comments. Supports dryRun and expectedHash. Save and reopen an already-open editor to apply; this does not claim live activation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dryRun | No | ||
| pluginPath | Yes | Project-relative or res://addons/.../plugin.cfg path | |
| projectPath | Yes | ||
| expectedHash | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| saved | No | ||
| changed | No | ||
| activation | No | ||
| nextAction | No | ||
| pluginPath | No | ||
| sourceHash | Yes | ||
| configuredOnly | Yes | ||
| configuredEnabled | No |