launch_editor
Opens the Godot editor for a specified project directory so you can start editing scenes and scripts from the correct project context.
Instructions
Launch Godot editor for a specific project
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 | |
| projectPath | Yes | Path to the Godot project directory |