step_frames
Advance a paused Godot debug session by 1 to 120 process or physics frames, then pause again for controlled frame-by-frame inspection. Requires set_debug_pause first.
Instructions
Advance a paused live session by 1 to 120 process or physics frames, then pause again. Counts frame boundaries; pause-ignoring nodes and external systems are not deterministic. Requires set_debug_pause first.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | ||
| frames | Yes | ||
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 |