sample_node_properties
Samples up to 10 named node properties across stepped frames in a paused Godot debug session, returning typed values and vector summaries while advancing and re-pausing the game.
Instructions
Sample 1–10 named properties on a live node across stepped frames in a paused debug session. Returns bounded typed values and numeric/vector component summaries. Executes getters, advances the game and leaves it paused.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | physics | |
| samples | No | ||
| nodePath | Yes | ||
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 | |
| timeoutMs | No | ||
| properties | Yes | ||
| intervalFrames | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | Yes | ||
| paused | Yes | ||
| metrics | No | ||
| samples | Yes | ||
| summaries | Yes | ||
| sampleCount | Yes | ||
| advancedFrames | Yes | ||
| intervalFrames | Yes |