Godot MCP
by grinry
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
| DEBUG | No | Set to "true" to enable detailed server-side debug logging. | |
| GODOT_PATH | No | Path to the Godot executable (overrides automatic detection). On Windows/WSL use an executable file, not its containing directory; use a Linux Godot binary with Linux project paths in WSL. | |
| GODOT_READ_ONLY | No | Set to "true" to allow metadata/discovery/log/reflection queries and process cleanup while rejecting resource writes and project execution, including tests and screenshots that start scenes. Existing runtime inspection is allowed. | |
| GODOT_ALLOWED_ROOTS | No | Permitted project/search directories, separated by the platform path-list delimiter (":" on macOS/Linux, ";" on Windows). Canonical paths are checked, including symlinks. With no value, project selection remains unrestricted. |
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Server capabilities have not been inspected yet.
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
No tools | |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
This server cannot be deployed
Maintenance
ActivityMaintained
ResponsivenessNo issues