set_node_properties
Set typed JSON properties on an existing local Godot scene node, validate changes, and save once. Rejects inherited or instanced edits and unsupported property types.
Instructions
Set stored properties on an existing local scene node using typed JSON values; saves once after validation. Executes constructors. Refuses inherited/instanced edits and unsupported property types.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dryRun | No | ||
| nodePath | Yes | ||
| scenePath | Yes | ||
| properties | Yes | ||
| projectPath | Yes | ||
| expectedHash | No |