run_scene
Run a single Godot scene, replacing any previous run while keeping the final debug output for inspection.
Instructions
Run one scene; replaces the previous run and retains final debug output.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| headless | No | ||
| scenePath | Yes | Relative or res:// PackedScene path | |
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 | |
| timeoutMs | No | ||
| projectPath | Yes | Godot project directory |