disable_editor_plugin
Disables a Godot editor plugin in project.godot while preserving other plugins and comments. Use dryRun or expectedHash for safe edits; save and reopen the editor to apply changes.
Instructions
Disable an editor plugin in project.godot, preserving other plugins and comments. Supports dryRun and expectedHash. Save and reopen an already-open editor to apply; this does not claim live activation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| dryRun | No | ||
| pluginPath | Yes | Project-relative or res://addons/.../plugin.cfg path | |
| projectPath | Yes | ||
| expectedHash | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| saved | No | ||
| changed | No | ||
| activation | No | ||
| nextAction | No | ||
| pluginPath | No | ||
| sourceHash | Yes | ||
| configuredOnly | Yes | ||
| configuredEnabled | No |