unregister_autoload
Remove a stored autoload entry from a Godot project with a dry-run preview and source-hash guard; running games are unaffected.
Instructions
Remove a stored autoload entry with a preview/source-hash guard. Does not change already-running games.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| dryRun | No | ||
| projectPath | Yes | ||
| expectedHash | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | ||
| saved | Yes | ||
| stored | No | ||
| actions | No | ||
| section | No | ||
| setting | No | ||
| truncated | No | ||
| expression | No | ||
| sourceHash | Yes | ||
| configuredOnly | No |