get_node_properties
Reads up to 50 named properties from a Godot node in a live debug session, returning bounded typed values so you can inspect runtime state without changing the pause state.
Instructions
Read up to 50 named properties from a node in the live debug session; uses bounded typed values. Executes property getters. Does not change pause state.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | ||
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 | |
| properties | Yes |