simulate_input
Send keyboard, mouse, and action input events to a running Godot debug session, letting agents press and release keys or buttons to test gameplay interactions.
Instructions
Send input events to the live debug session only. Send pressed:false to release a held key, action or button.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| kind | Yes | ||
| action | No | ||
| button | No | ||
| keycode | No | ||
| pressed | No | ||
| strength | No | ||
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 |