remove_input_action
Removes a configured Godot input action; deleting a built-in override restores its default on next launch, and dryRun or expectedHash can preview or guard the change.
Instructions
Remove a configured input action. Removing a built-in override restores its default on next launch; this does not disable a built-in action. Supports dryRun and expectedHash.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | ||
| dryRun | No | ||
| projectPath | Yes | ||
| expectedHash | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | ||
| saved | Yes | ||
| stored | No | ||
| actions | No | ||
| section | No | ||
| setting | No | ||
| truncated | No | ||
| expression | No | ||
| sourceHash | Yes | ||
| configuredOnly | No |