sample_performance
Collect selected runtime performance monitors across stepped frames in a paused Godot debug session, returning bounded series, units, and numeric summaries while advancing the game and leaving it paused.
Instructions
Sample selected runtime Performance monitors across stepped frames in a paused debug session. Returns bounded series, units and numeric summaries. Advances the game and leaves it paused; not passive/full profiling.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | No | physics | |
| samples | No | ||
| monitors | No | ||
| sessionId | No | Explicit process/debug session handle; required for follow-up tools on MCP 2026-07-28 | |
| timeoutMs | No | ||
| intervalFrames | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| kind | Yes | ||
| paused | Yes | ||
| metrics | No | ||
| samples | Yes | ||
| summaries | Yes | ||
| sampleCount | Yes | ||
| advancedFrames | Yes | ||
| intervalFrames | Yes |