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scene-open

Open Unity scene files directly from project assets to load scenes in the editor, supporting single or additive loading modes.

Instructions

Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sceneRefYesScene asset reference. SCHEMA: {"assetPath":"Assets/Scenes/MyScene.unity"}
loadSceneModeNoLoad mode. ENUM: "Single", "Additive". Default: "Single"0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden for behavioral disclosure. It mentions the prerequisite of using 'assets-find' but doesn't describe what 'Open scene' entails operationally (e.g., whether it loads into memory, affects current scenes, or requires specific permissions). This leaves significant gaps for a mutation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with zero waste—each sentence provides essential information (the core action and a prerequisite step). It's appropriately sized and front-loaded with the main purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations and no output schema, the description is incomplete for a tool that likely mutates scene state. It covers the purpose and a prerequisite but lacks details on behavior, effects, or return values, making it adequate but with clear gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents both parameters thoroughly. The description adds no additional parameter semantics beyond what's in the schema, resulting in the baseline score of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Open scene') and resource ('from the project asset file'), providing a specific verb+resource combination. However, it doesn't explicitly differentiate from sibling tools like 'scene-create' or 'scene-list-opened', which keeps it from a perfect score.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear guidance to 'Use assets-find tool to find the scene asset first', offering explicit context for when to use this tool. It doesn't specify when not to use it or name alternatives like 'scene-create', so it falls short of a 5.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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