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assets-shader-list-all

Lists all available shaders in Unity project assets and packages to identify shader names for creating materials.

Instructions

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It discloses that it lists shaders and returns names, which is basic behavioral info. However, it lacks details on permissions, rate limits, or error handling, which would be helpful for a tool with no annotations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with zero waste: the first states the purpose and output, the second provides usage guidance. It is front-loaded and appropriately sized for a simple tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple list tool with 0 parameters and no output schema, the description is mostly complete. It explains what it does and when to use it, but could improve by mentioning any limitations or behavioral traits, given the lack of annotations.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The tool has 0 parameters, and schema description coverage is 100%, so no parameter info is needed. The description does not add param semantics, but this is acceptable given the lack of parameters, warranting a baseline score of 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'List' and the resource 'all available shaders in the project assets and packages', specifying it returns their names. It distinguishes from siblings like 'assets-find' or 'assets-get-data' by focusing exclusively on shaders.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It explicitly states when to use this tool: 'Use this to find a shader name for assets-material-create tool.' This provides a clear alternative context and distinguishes it from other asset-related tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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