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scene-create

Create a new Unity scene in project assets. Specify the scene file path, select between default game objects or empty scene setup, and set mode to single or additive.

Instructions

Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesPath to the scene file. Should end with ".unity" extension.
newSceneSetupNoScene setup. ENUM: "DefaultGameObjects" (camera+light), "EmptyScene". Default: "DefaultGameObjects"1
newSceneModeNoScene mode. ENUM: "Single" (close other scenes), "Additive" (keep other scenes). Default: "Single"0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. Missing details on permissions, overwrite behavior, whether the scene is automatically opened, or handling of unsaved changes. Only mentions creation based on path.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, no extraneous words. Purpose front-loaded, followed by relevant usage hint. Efficient and clear.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema, but description does not explain return values or success indication. Missing behavioral context (e.g., does it return scene reference?). Incomplete for a creation tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema has 100% coverage with clear descriptions for all parameters. Description adds no further meaning beyond schema, so baseline 3 applies.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'Create' and resource 'scene' in 'project assets', distinguishing it from sibling tools like 'scene-open' and 'scene-list-opened'. Specific and unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides a sequential hint to use 'scene-list-opened' after creation, but lacks guidance on when to use this tool versus alternatives like 'scene-open' or 'scene-save'. No exclusions or prerequisites mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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