assets-find
Search Unity asset database by name, type, or label to locate project resources using flexible filter syntax.
Instructions
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| filter | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. | |
| searchInFolders | No | The folders where the search will start. If null, the search will be performed in all folders. | |
| maxResults | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. | 10 |