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assets-prefab-instantiate

Instantiate a prefab in the current active Unity scene by specifying the prefab asset path and a target GameObject path. Set position, rotation, scale, and local space. Use with 'assets-find' to locate prefabs.

Instructions

Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
prefabAssetPathYesPath to the prefab asset. Example: "Assets/Prefabs/MyPrefab.prefab"
gameObjectPathYesGameObject path in the current active scene.
positionNoSpawn position. SCHEMA: {"x":0,"y":0,"z":0}
rotationNoSpawn rotation (Euler angles). SCHEMA: {"x":0,"y":0,"z":0}
scaleNoScale. SCHEMA: {"x":1,"y":1,"z":1}
isLocalSpaceNoWorld or Local space of transform.false
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden but offers minimal behavioral context—it does not disclose side effects, permissions, or limitations beyond the basic instantiation action.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two sentences with no extraneous information, every word serves a purpose, making it highly concise and structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 6 parameters, no output schema, and no annotations, the description is insufficiently complete—it lacks information about return values, error handling, or what happens when the gameObjectPath is not found.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema has 100% coverage with descriptions for each parameter, so the description does not need to add much; it provides no extra parameter context beyond the schema, meeting the baseline expectation.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('instantiates') and the resource ('prefab in the current active scene'), distinguishing it from sibling tools by directing to 'assets-find' for finding prefabs.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly recommends using 'assets-find' as a prerequisite step, providing clear guidance on when to use this tool in conjunction with others, though it lacks explicit when-not-to-use comparisons.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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