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assets-find-built-in

Search built-in Unity Editor assets by name and type from Resources/unity_builtin_extra. Filter assets like Materials, Shaders, or Texture2D to find specific built-in resources quickly.

Instructions

Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNoThe name of the asset to filter by.
typeNoThe type of the asset to filter by. Schema: "Material" or "Shader" or "Texture2D" etc. (Unity asset type name)
maxResultsNoMaximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated.10
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description fully discloses behavior: it searches built-in assets, highlights the location, and explains the lack of GUID support. This is sufficient for a read-only search operation, though it could mention that it only returns built-in assets (which is implied).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise, consisting of two sentences. The first sentence states the purpose and location, and the second provides a key limitation. Every word contributes value without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool has 3 parameters, no output schema, and no annotations, the description provides essential context: the asset type support, location, and a notable limitation (no GUIDs). It is complete enough for an agent to understand the tool's scope, though a brief note on return format would enhance it further.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, so the descriptions already define the parameters. The tool description does not add extra meaning beyond the schema. For high schema coverage, a baseline of 3 is appropriate as the description adds no significant new semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool searches built-in assets of Unity Editor, specifies the exact location (Resources/unity_builtin_extra), and distinguishes from other asset-finding tools by noting it does not support GUIDs. This provides a specific verb-resource combination and sets it apart from siblings like 'assets-find'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for searching built-in assets but does not explicitly state when to use this tool versus alternatives like 'assets-find'. It mentions the unsupported GUIDs, which hints at a limitation but does not provide clear when-to-use or when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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