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object-get-data

Retrieve serialized Unity object data including properties and fields for analysis or debugging purposes.

Instructions

Get data of the specified Unity Object. Returns serialized data of the object including its properties and fields. If need to modify the data use 'object-modify' tool.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
objectRefYesObject reference. SCHEMA: {"instanceID":12345} - get instanceID from gameobject-find or editor-selection-get.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries full burden. It discloses the read-only nature by contrasting with modification tools, but doesn't mention authentication requirements, rate limits, error conditions, or what happens with invalid object references. The behavioral disclosure is adequate but minimal.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences with zero waste. First sentence states purpose and return value, second provides crucial usage guidance. Every word earns its place in this efficient description.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a single-parameter read operation with no output schema, the description provides adequate context about what data is returned and when to use it. However, it doesn't explain the format of 'serialized data' or potential limitations, leaving some gaps for a tool that returns object data.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already fully documents the single parameter. The description adds no additional parameter information beyond what's in the schema, meeting the baseline expectation when schema coverage is complete.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the specific action ('Get data'), target resource ('specified Unity Object'), and output format ('serialized data including properties and fields'). It explicitly distinguishes from sibling 'object-modify' by specifying when not to use this tool.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides explicit guidance on when to use this tool ('get data') versus when to use an alternative ('If need to modify the data use object-modify tool'). This gives clear direction for tool selection among siblings.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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