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assets-prefab-save

Save modifications to an open prefab in Unity Editor. Use when in prefab editing mode to persist edits. Open the prefab first with the open prefab tool.

Instructions

Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must cover behavioral aspects. It only states the action and prerequisite but does not disclose side effects, saving behavior (overwrite vs. save-as), or whether the edit mode continues after save.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three sentences with no wasted words. First sentence states the primary action, second and third provide usage context and prerequisite. Front-loaded and efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with no parameters or output schema, the description provides essential context (prefab editing mode) and prerequisite. However, it lacks detail on what exactly is saved, save behavior, or post-save state, leaving gaps for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Input schema has 0 parameters, and schema description coverage is 100%. According to guidelines, baseline is 4 with no parameters. Description does not need to add parameter info.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states 'Save a prefab' and distinguishes from sibling by specifying 'Use ''assets-prefab-open'' tool to open a prefab first.' It identifies the resource (prefab) and the action, providing clear differentiation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly says 'Use it when you are in prefab editing mode' and directs to open prefab first via 'assets-prefab-open.' This provides context and a prerequisite, though it does not list when not to use or alternatives beyond the open tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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