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editor-application-set-state

Sets the Unity Editor playmode state: start, stop, pause, or resume. Use with get-state tool to verify current state.

Instructions

Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
isPlayingNoIf true, the 'playmode' will be started. If false, the 'playmode' will be stopped.false
isPausedNoIf true, the 'playmode' will be paused. If false, the 'playmode' will be resumed.false
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description fully discloses the behavioral effect: starting, stopping, or pausing playmode via isPlaying and isPaused. It does not mention side effects or permissions, but for a simple state control, this is adequate.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences that front-load the purpose and immediately follow with a usage recommendation. Every sentence is essential and well-ordered.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple tool with two boolean parameters and no output schema, the description fully covers what an agent needs: what the tool does, how to use it, and a reference to a related sibling tool for pre-conditions.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the description adds minimal value beyond the schema. It restates the parameter meanings but does not provide additional context about default values or interactions between parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool controls Unity Editor playmode state (start, stop, pause) and distinguishes it from the sibling tool 'editor-application-get-state'. The verb 'control' combined with specific actions makes the purpose unambiguous.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly recommends using 'editor-application-get-state' first to get the current state, providing valuable usage guidance. While it lacks explicit when-not-to-use conditions, the recommendation is sufficient for this straightforward tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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