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gameobject-destroy

Destroy any GameObject and its nested children in an open Prefab or Scene. Target using name, instance ID, or hierarchy path after locating with the find tool.

Instructions

Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectRefYesSchema: {"name":"string"} or {"instanceID":int} or {"path":"hierarchy/path"}
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the full burden. It discloses recursive destruction and scope (Prefab/Scene), but omits details about irreversibility, side effects, or permission requirements. Minimal but sufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two compact sentences: the first defines the action, the second provides a usage hint. No redundancy or unnecessary detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers what the tool does, the scope, and a prerequisite. Lacks error behavior or return value description, but for a destroy operation with no output schema, the gap is minor.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers 100% of the parameter with a clear description. The tool description adds no extra semantics beyond the schema; it only hints at using gameobject-find. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Destroy), the resource (GameObject), the scope (all nested recursively), and the context (opened Prefab or Scene). It also differentiates from sibling tools like gameobject-create or gameobject-duplicate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly advises using gameobject-find first, establishing a clear prerequisite. However, it lacks guidance on when not to use this tool or alternatives, though for a destructive action the intent is self-evident.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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