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assets-material-create

Create a new material asset with default parameters. Specify asset path and shader name; folders are created if missing. Use assets-shader-list-all to find available shaders.

Instructions

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
assetPathYesFull path for the new material including filename. Example: "Assets/Materials/NewMat.mat". Parent folder must exist.
shaderNameYesShader name. Example: "Universal Render Pipeline/Lit", "Standard"
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must cover behavior. It describes folder creation recursively, but this contradicts the input schema's note that parent folder must exist. This inconsistency reduces transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise with two sentences, front-loading the purpose. Structure is clear, though slightly dense.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description lacks details on default parameters, error handling, overwrite behavior, and output. The contradiction with the schema further reduces completeness.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers both parameters with descriptions. The description adds examples for shaderName but also contradicts the schema regarding folder creation. This confusion lowers the added value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates a new material asset, which aligns with the name. It mentions 'default parameters' and folder creation, but does not explicitly distinguish from other creation tools like 'assets-create-folder'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description advises using 'assets-shader-list-all' to find available shaders, which provides some guidance. However, it lacks explicit when-to-use or when-not-to-use context, and does not mention alternatives.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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