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assets-material-create

Create new Unity material assets with specified shaders and file paths. Automatically generates required folders and applies default parameters for immediate use in projects.

Instructions

Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
assetPathYesFull path for the new material including filename. Example: "Assets/Materials/NewMat.mat". Parent folder must exist.
shaderNameYesShader name. Example: "Universal Render Pipeline/Lit", "Standard"

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