assets-material-create
Create a new material asset with default parameters. Specify asset path and shader name; folders are created if missing. Use assets-shader-list-all to find available shaders.
Instructions
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| assetPath | Yes | Full path for the new material including filename. Example: "Assets/Materials/NewMat.mat". Parent folder must exist. | |
| shaderName | Yes | Shader name. Example: "Universal Render Pipeline/Lit", "Standard" |