Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
Enables AI agents to query and control the Unity Editor, supporting scene management, GameObject manipulation, asset browsing, play mode control, and real-time editor operations through 52+ tools.
Enables AI agents (like Claude Code, Cursor) to directly operate Unity scenes via MCP protocol, with tools for scene hierarchy, object creation/deletion, and transform modification.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Enables AI agents to interact with Unity projects through multimodal vision, code analysis, asset management, and scene manipulation. Supports real-time Unity editor control, project search, script creation, and visual debugging through screenshots.