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gameobject-duplicate

Duplicate GameObjects in an open Prefab or Scene. First use the find tool to identify the objects, then this tool creates copies.

Instructions

Duplicate GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectRefsYesSchema: [{"name":"string"}] - array of GameObjectRef
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description must fully disclose behavior. It only states 'duplicates' but fails to mention side effects (e.g., children duplication, prefab connections, or undo support). Lacks critical behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences front-load the action and context. Every word is informative with no redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Lacks information on return value, success/failure indicators, or impact on hierarchy. Given no output schema and many sibling tools, the description could more completely contextualize the operation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% and description does not add significant meaning beyond the schema. The description notes the parameter but does not clarify how to construct a GameObjectRef (e.g., by path or unique ID), which is a minor gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states the verb 'Duplicate' and resource 'GameObjects', specifies context (in opened Prefab or Scene), and references the prerequisite tool 'gameobject-find'. Differentiates from siblings like 'gameobject-create' and 'gameobject-destroy'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly advises to use 'gameobject-find' first, providing clear usage context. Does not list when not to use or alternative tools, but the given guidance is sufficient for most cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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