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Set project

set_project

Select the RPG Maker MV project folder containing Game.rpgproject and data/ before using other tools unless started with --project; this discards any open changeset.

Instructions

Select the RPG Maker MV project folder to work on (the folder containing Game.rpgproject and data/). Must be called before other tools unless the server was started with --project. Discards any open changeset (its staged edits are lost).

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "path": "<path>"
    },
    "name": "set_project"
  }
}

Input Schema

NameRequiredDescriptionDefault
pathYesAbsolute path to the RPG Maker MV project folder

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

A4.6/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full behavioral burden and does disclose the critical destructive side effect: discarding an open changeset and losing staged edits. It does not describe error behavior for an invalid path or what the tool returns, but the main mutation risk is clearly surfaced.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three compact sentences, front-loaded with the core action, followed by the prerequisite and the destructive side effect. Every sentence contributes necessary operational information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a one-parameter setup tool with no output schema, the description covers the essential prerequisites and side effects. A little more detail on return behavior or invalid-path handling would make it fully complete, but nothing critical to correct invocation is missing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is already 100%, with path documented as an absolute path. The description adds useful semantic detail by specifying what the project folder must contain, which goes beyond the schema's wording.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb and resource: selecting the RPG Maker MV project folder. It even disambiguates the target by defining the folder as the one containing Game.rpgproject and data/, so an agent can distinguish this setup tool from the many content-editing siblings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

It gives an explicit precondition: must be called before other tools unless the server was started with --project. It also warns that calling it discards any open changeset, which is exactly the kind of when-to-call context an agent needs.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.